June 2, 2015 at 3:24 pm #769
I’ve been looking into one of these for a scenario paintball game and was wondering how I could work in a keypad for an alternate path of disarming the prop. I didn’t see enough open pins to connect one. Anyone have any suggestions?
Looking at some of the keypads out there I would need anywhere from 4 to 7 pins.
Thanks!June 2, 2015 at 7:41 pm #2266
Sorry, there’s only one pin left on the microcontroller, so keypad is not possible.June 3, 2015 at 12:49 pm #2267
Would it be possible to re-purpose some of the buttons? I was thinking alarm, hour and minute buttons as ones that I won’t need.June 3, 2015 at 7:23 pm #2272
Unfortunately, you need a LOT of pins to read a keypad.
http://nootropicdesign.com/projectlab/2010/04/03/keypad-tutorial/July 5, 2015 at 11:15 pm #2289IChopMemberJuly 7, 2015 at 1:43 pm #2292
Thanks for those links, IChop. Yes with some cleverness and additional components, it could be possible.July 14, 2015 at 3:08 pm #2293
Thank you for that info. I was considering using a second arduino for keypad entry and then pass the information serially but this should help eliminate extra components and power needs!October 14, 2015 at 12:44 pm #2356
This wasn’t difficult at all. I’ll see about posting my results, pictures, and more links tonight.
I used the diagram and schematic to determine which pins I wanted to use then removed the alarm button and soldered a wire to 5V, the 3/4 pin for the keypad input, and 1/2 for the ground.
From there it was just applying one of the single pin guides to create a voltage divider.
After that was completed it was just a matter of modifying the code as to take the keypad input where desired and how to handle it.
If you needed to add more features than just a keypad you could use another micro controller or your preference on hardware and communicate over some communication protocol to allow for many more features to be added. At some point though I feel like it would be beneficial to just make something from scratch than trying to re-purpose the board.June 26, 2016 at 3:54 pm #8282
So the basic information is all here on the Arduino website: http://playground.arduino.cc/Code/OneWireKeyPadJune 27, 2016 at 8:45 pm #8289
Just FYI, we are currently working on a new version of the Defusable Clock that will support a keypad without any extra components. This will be available later this year.September 1, 2016 at 7:14 pm #8418TDG_BullDogParticipant
Just now saw your response Michael. Looking forward to building another using the new kit when it’s available.
- You must be logged in to reply to this topic.