beep pitch?

Store Forums Defusable Clock General Discussion beep pitch?

  • This topic has 5 replies, 4 voices, and was last updated 3 years ago by Anonymous.
Viewing 6 posts - 1 through 6 (of 6 total)
  • Author
    Posts
  • #447
    exibar
    Member

    Hi Michael!
    Thank you for all your help so far! I’ve been modifying ht ecode to make it do everything that I want it to do. One final question though, the pitch of the beep doesn’t seem consistent.

    I’d like to have 10 successively higher tones generated by the Beep() function. So far I’ve tried changing the ‘frequency’ setting in ascending and descending order and that didn’t work, the tones seem to be all over the spectrum.
    Is there any way to make successively higher frequencies?

    I’ve gone from 2000 – 11000 in 1000 increments, and in 500 increments… any advice for me?

    thanks!
    Mike B

    #981
    exibar
    Member

    oh boy πŸ™‚

    I just tried smaller increments by 100, in the 4000 range and I’m able to get exactly what I wanted πŸ˜‰

    thanks !
    Mike B

    #976
    JeffHaas
    Member

    Michael, can you share the code you created?

    #978
    Michael
    Keymaster

    The Defusable Clock code is all open source and available on the web site.
    http://nootropicdesign.com/defusableclock/hack.html

    #1004
    JeffHaas
    Member

    Oops, I meant that for Mike “exibar” B – I’d be interested in what he did with the pitch.

    #9888
    Anonymous
    Inactive

    How did you add the keypad and can it disarm the prop once it’s armed? Did you wind up adding another board?

Viewing 6 posts - 1 through 6 (of 6 total)
  • You must be logged in to reply to this topic.