Keypad progress and general question

Store Forums Defusable Clock General Discussion Keypad progress and general question

This topic contains 3 replies, has 2 voices, and was last updated by  Michael Krumpus 6 months, 2 weeks ago.

Viewing 4 posts - 1 through 4 (of 4 total)
  • Author
    Posts
  • #8814

    Andrew
    Participant

    Hi Michael
    Any update yet on when the keypad will be incorporated and also would it be possible to configure the code to have a user definable defuse wire cut sequence (eg R-G-B-Y, B-Y-G-R or any other sequence)? Where a wrong cut anywhere in the sequence would result in detonation or countdown speed up.
    Many Thanks
    Andy

    #8815

    Michael Krumpus
    Keymaster

    Good news – the new version of the product is currently being manufactured. It allows keypad input to defuse the device. I am still working on the software, but will include a feature that lets the user define a wire sequence that must be used to defuse. For example, 4-2-1-3. Wires are numbered according to their position in the terminals (electronics doesn’t know what color wires are, of course).

    It will take a couple of months to write all the documentation for the product and bring it to market, but it will be in spring 2017.

    #8816

    Andrew
    Participant

    Hi Michael

    This is brilliant news indeed. I will hold off my build until then. Intending to use on/off toggle switches replacing the 4 wires for robustness and resetability. Will the new system include LCD or LED or even better BOTH? Also assume this will be a whole new buy and not an existing hardware upgrade?

    #8981

    Michael Krumpus
    Keymaster

    The new Game Timer Pro with keypad add-on package is available! Finally! I know a lot of people want a timer with a keypad.
    http://nootropicdesign.com/gametimerpro

Viewing 4 posts - 1 through 4 (of 4 total)

You must be logged in to reply to this topic.