unclesporky

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  • unclesporky
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    Hello, I found this page from the front page of the Arduboy kickstarter. So to some extent, the credit he’s given there is working. 🙂 However I agree that it’s a little disappointing to see that the Arduboy’s game library is currently largely supported by work that was already done in the past for other Arduino-based platforms which aren’t receiving the same attention, and perhaps not enough credit.

    I just discovered the Arduboy kickstarter a few days ago and I’m pretty excited to try it out in the future. I have experience coding demos for the NES and TI calculators in the past, and I like working within narrow limits like this.

    Actually, looking at the Dungeons game you made, that is really awesome! I am incredibly impressed at how readable those sprites are, despite being 8×8 and monochrome. The wizard looks like a wizard should look, etc. Really great job on that. I might try to port that game myself to the Arduboy, with your permission. 😛 I’d like to play it.

    I don’t have my hands on a devkit yet or anything. If I have some questions about what the hardware might be capable of, could I ask here, or do you consider yourselves mostly done with Arduino game development? I see that the forum hasn’t been very active for a couple of years. I’m just curious about how limited we might be by the speed of the device – I’ve seen it said that despite being 16 MHz, it’s still going to be vastly less capable than something like the Game Boy. I’m just curious how much less capable. I know it’s missing a ton of ease-of-use features built into the NES and GB for displaying sprites, backgrounds, etc., but some of that deficiency I’m sure I could code myself, if the processor is fast enough to handle it alongside game logic.

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