Poofy Adventure Game

Poofy Adventure Game

Postby trodoss » Thu Apr 26, 2012 10:08 am

Hi all!

Here is a game in progress that I have (still lots to iron out), however I thought I would post it to get some feedback.
It is the first time I have tried to make a side-scrolling platformer (I have to fake the side scrolling part...you will see if you play it). It is something I have wanted to try for a long time.

Fair warning though: It is still pretty buggy ;) I haven't added multiple "levels" yet, so when you get to about the 8th screen, it will crash. Also, if Poofy dies, you are probably going to have to reset the game for now.

What I am trying to figure out:
- Should the main character (Poofy) be able to jump longer (higher?)
- Does the collision detection seem too blocky (using bounding box for now)?
- Does walking/running seem too fast/slow?
- Is the reaction time for things good, or need adjusting?

I think if I can fix the playability issues the rest of the game should come together quickly.

Thanks,
--trodoss
Attachments
poofy_adventure2.zip
Code
(18.25 KiB) Downloaded 78 times
poofy1.jpg
Screenshot
poofy1.jpg (69.38 KiB) Viewed 2262 times
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Re: Poofy Adventure Game

Postby trodoss » Thu Apr 26, 2012 1:52 pm

I forgot to mention that I had to change some of the code for the Controllers library to get the code to compile in the 1.0 version of the Arduino IDE.

Michael may have already posted an updated version of the Hackvision code, however I didn't have it, so I just modded what was there to get it to work.

--trodoss
Attachments
Controllers_10.zip
Modded controllers library
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Re: Poofy Adventure Game

Postby Michael » Thu Apr 26, 2012 8:55 pm

I will have my testing team try this game out this weekend. My testing team is my kids. ;D
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Re: Poofy Adventure Game

Postby trodoss » Thu Apr 26, 2012 9:43 pm

LoL!
Right on! I guess I should put my "testing team" (my kids) on it as well ;)
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Re: Poofy Adventure Game

Postby Michael » Sat Apr 28, 2012 3:54 pm

My "testing team" has taken a look at this and they like it. I think it's cool. It seems like Poofy can jump pretty high, but maybe he could jump a little farther horizontally. I think your collision detection is fine -- bounding box is simple.
Game play seems good -- great game! You are pushing the limits of what can be done on such a small MCU.
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Re: Poofy Adventure Game

Postby trodoss » Tue May 01, 2012 10:22 am

Great! Glad they like it.
I will see what adjustment can be made on the horizontal jump.

I am putting together the game and will post it when I have it completed.

Thanks!
--trodoss
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Re: Poofy Adventure Game

Postby trodoss » Wed May 23, 2012 2:55 pm

Hi again!

...So, I think I have the game in about as finished of a state as I can for now. I think I have the movement/jumping working a little better now, and added the music/sfx so it seems more complete.

If you find any heinous bugs and could let me know it would be appreciated. I could add more to it, however I have a few other projects I would like to finish up, and I am pretty happy with how this one has turned out.

@Michael, if you try it and you think it is in good enough working order feel free to post it.

Thanks!
--trodoss
Attachments
poofy_adventure2.zip
Poofy Adventure game
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Re: Poofy Adventure Game

Postby Michael » Fri Aug 10, 2012 7:28 pm

I have FINALLY gotten around to making a video and posting this game on the games page. Sorry for the delay.

http://nootropicdesign.com/hackvision/games.html
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